Drop a 3D file in the mesh2mesh window or click ‘Open…’ to select one. You will be guided through the conversion process.
Please be aware that the conversion of large and/or textual (ASCII) data sets can take a while. mesh2mesh will either complete the conversion or display an error, and not just ‘hang’.
Some 3D-File formats store material information or textures in external files. As a sandboxed application, mesh2mesh asks you to grant access to these files.
If you do not need materials or textures in the converted file or the target format does not support materials and textures, you can generally safely skip this step and continue without granting access.
If the target format supports textures and mesh2mesh detects broken references to external texture files, it will offer to relink these.
mesh2mesh reads from and converts to the formats listed below. Please keep in mind that formats differ about supported features - some may not support materials, textures, or multiple meshes per file. mesh2mesh does its best to preserve features as well as possible.
|Collada Digital Asset Exchange ⇢
|Wavefront OBJ Format ⇢
|Stanford Triangle Format (reading: ASCII + Binary, writing: ASCII) ⇢
|SceneKit Archive ⇢
|Standard Triangle Language (ASCII) ⇢
|Universal Scene Description (Binary) ⇢
|Universal Scene Description (ASCII) ⇢
|Universal Scene Description Package ⇢